![]() Quake II’s technology stuck around for years the iD Tech 2 engine powered games like Daikatana and Anachronox, and in 2001, John Carmack made the code open source. It’s hard to overstate how big a deal a sequel to Quake was in 1997 as PC Gamer editor-in-chief Gary Whitta wrote in 1997, “Fourteen pages dedicated to a preview of one game? More than 70 screenshots? Have we gone insane? A few months ago we might have thought so ourselves-but that was before we saw Quake II in action for the first time.” In between those two landmark games, iD released Quake II, which added a more involved single-player campaign (with cinematics!) and native OpenGL support. Its influence is still felt today, and people are still playing it on Steam. In 1999, Quake III Arena defined the online multiplayer shooter. In 1996, Quake brought the first-person shooter into a fully 3D world with 3D acceleration.
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